The shake-up to Frostpunk's familiar formula runs deeper, though, switching up mechanics - and outright eliminating the likes of generator and temperature management - to introduce new strategic challenges.įor instance, the Last Autumn introduces a range of new buildings, a new resource tree, and redesigned economics in order to facilitate the construction of the generator before temperatures plunge. The most obvious change comes from The Last Autumn's aesthetic, which ditches the barely hospitable snow-covered wastes of the base game in favour of environments inspired by Iceland and Greenland, cold but still green and full of life. The result, according to 11 Bit, is a "completely revamped experience", affecting "pretty much every layer of the game". This is where you come in, charged with constructing a generator tower in the middle of the wilderness, in order to establish a safe haven for humanity and support the evacuation efforts of the British Empire. Some have already predicted its arrival, however, and are making preparations should the worst come to pass. ![]() The Last Autumn, as its name suggests, unfolds prior to the apocalyptic freeze that's decimated civilisation by the time the base game gets underway. ![]() Known as The Last Autumn, its pre-freeze setting shakes up Frostpunk's core mechanics in surprisingly significant ways, and 11 Bit has offered a closer look at these changes in its latest developer video. Developer 11 Bit Studios' superb, if rather bleak, post-apocalyptic city-builder Frostpunk is poised to receive another sizeable chunk of DLC on 21st January.
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